The Good, The Bad and The Mutant

Session 2 - Stampede

After a short rest the PCs were joined by Zii, a Vampire Regenerator who was generally considered the most beautiful thing in the wastes. Pyros had suddenly developed an extremely sensitive nose, and was able to detect some strange vibrations in the ground. They all decided to set off East towards High-rise Hill to find out what had disturbed the creatures.

Upon nearing the ruined buildings at the top of HIgh-rise Hill, there was a rumbling sound and a huge herd of Kangaroos bounded over the crest at directly at the characters. They ran for the safety of a ruined building but were hit a few times by bounding kangaroos. Shockclaw and Umo reached the top of the building and suddenly realised it was home to some nasty aerial creatures – a pair of Yexil and some Blood Birds!

In the ensuing fight three character were knocked out, the building collapsed and Zii’s horse ran off into the wilderness. However, the creatures were defeated and our heroes stopped to assess the damage and look around. As Shockclaw looked through the rubble and found some strange ancient devices, Pyros borrowed Rodney’s binocular and looked to the East, where he could see a large cloud of dust on the horizon. There was a huge machine moving inside the cloud – an ancient behemoth war machine slowly lumbering directly towards them!

http://members.iinet.net.au/~somnus1/Gamma%20World%2020131127.MP3

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Session 1 - I am Mutant, Hear me Roar

After much character creation, our heroes were finally ready to meet the world.

While hanging out on a heap of rubble with some lowly mutated animals and humans, the group hear a noise and were suddenly attacked by a group of strange creatures coming from Highrise Hill. There was a short but eventful battle in which Shockclaw threw spears around, Umo fired a grav mortar into the advancing group, and Pyros got kicked around by electric lashes and radiation glares. Rodney stole the show by blowing a creature to smithereens with a plasma gun, then falling into a rad crater to almost no effect thanks to his terrific rad resistance.

Eventually the creatures were all dead, the group surmised that they were Kai Lin – normally reclusive and careful hunters. Why they suddenly attack was still a mystery.

One of the residents gave the PCs some Omega Tech items in thanks for helping defend them.

Each character gets 250 XP from the encounter and use of plot cards. You also have a quest – find out what stirred up the creatures (100 XP)

Session Audio:
http://members.iinet.net.au/~somnus1/Gamma%20World%2020131120.MP3

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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